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This section contains tips, tricks and code samples for creating mobile Java 3D applications for Sony Ericsson phones.
July 2005
Bluegammon: 3D game code example
July 2005
Compliments of Redikod:
3D programming tutorial for mobile devices using M3G (JSR 184)
Part one: Quick jump into the world of Mobile Java 3D programming
July 2005
Java 3D dice animation code example
June 2005
Using 3D texture in JSR-184
May 2005
Using Sprite3D in JSR-184
May 2005
Compliments of Digital Chocolate: Wrapper for setting look-at camera method in JSR-184
April 2005 Rotation around an arbitrary axis in Mascot Capsule v3
Transparency using Mascot Capsule Micro3D v3 API
February 2005 How to master basic techniques in Micro3D v3
January 2005 (Micro3D) Animate textures
December 2004
(JSR-184) Java 3D drawing performance
December 2004
(JSR-184) Introduction to light
November 2004 (JSR-184) First mobile Java 3D MIDlet
August 2004
(Micro3D) Java 3D texture distortion
August 2004
(JSR-184) M3G file compression
July 2004
(Micro3D) Rotate your world in 3D
July 2004
(Micro3D/JSR-184) Tips for creating Java 3D MIDlets
July 2004
(Micro3D) Adding 3D effects to your 2D game
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