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Mobile Java 3D Tips, Tricks & Code
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This section contains tips, tricks and code samples for creating mobile Java 3D applications for Sony Ericsson phones.
 
July 2005
Bluegammon: 3D game code example
 
July 2005
Compliments of Redikod:
3D programming tutorial for mobile devices using M3G (JSR 184)
Part one: Quick jump into the world of Mobile Java 3D programming
 
July 2005
Java 3D dice animation code example
 
June 2005
Using 3D texture in JSR-184
 
May 2005
Using Sprite3D in JSR-184
 
May 2005
Compliments of Digital Chocolate: Wrapper for setting look-at camera method in JSR-184
 
April 2005
Rotation around an arbitrary axis in Mascot Capsule v3
 
March 2005
Compliments of Digital Chocolate: 3D Modeling tips
 
February 2005
Transparency using Mascot Capsule Micro3D v3 API
 
February 2005
How to master basic techniques in Micro3D v3
 
January 2005
(Micro3D) Animate textures
 
December 2004
(JSR-184) Java 3D drawing performance
 
December 2004
(JSR-184) Introduction to light
 
November 2004
(JSR-184) Introduction to texturing
 
November 2004
(Micro3D/JSR-184) Rotating cube in Micro3D and JSR-184 with same code
 
October 2004
(JSR-184) Combine snapshot functionality with Java 3D

September 2004
(JSR-184) First mobile Java 3D MIDlet

August 2004
(Micro3D) Java 3D texture distortion

August 2004
(JSR-184) M3G file compression

July 2004
(Micro3D) Rotate your world in 3D

July 2004
(Micro3D/JSR-184) Tips for creating Java 3D MIDlets

July 2004
(Micro3D) Adding 3D effects to your 2D game
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