
New getting started tutorial for Project Capuchin
The new Sony Ericsson getting started tutorial for Project Capuchin outlines how the Project Capuchin API can be used as a bridge between Java™ ME Platform and Adobe® Flash Lite™. This tutorial contains four example applications, with implementation instructions, screenshots and code, to try:
|
![]() |
You'll also find an architecture overview, FAQ section and appendix presenting how to set up a Java ME environment for Project Capuchin using new Project Capuchin APIs.
Four example applications
1. The Clock project 2. Data transfer in Project Capuchin applications, HelloWorld examples
Both data transfer mechanisms are demonstrated with two HelloWorld examples. |
ActionScript for clock hands rotation. |
3. Tasklist example
To demonstrate how Flash animations used as a UI can present data from a Java service layer, the Tasklist example redesigns the application “Tasks” that is usually included in Sony Ericsson phones within the Organiser.
4. StepCounter example
The StepCounter example demonstrates how a Flash UI communicates with Java both via data requests and handling events. This example uses the phone’s inbuilt accelerometer and the Mobile Sensor API (JSR 256) for accelerometer applications.
FAQ
Here you'll find answers to questions covering topics such as performance, image formats, text rotation and phone softkeys.
Appendix: setting up Java environment for Project Capuchin and APIs
The appendix contains a step-by-step description of how to set up a Java ME environment for developing Project Capuchin applications and instructions for using the new Java classes available for download as the new Project Capuchin APIs.
More information:
Copyright © 2001 - 2009 Sony Ericsson Mobile Communications AB. All Rights Reserved.