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April 27, 2006
Answers to the Mobile Java 3D treasure hunt

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April's Mobile Java 3D treasure hunt is over and now it's time to reveal the answers to the five game development questions. Ten W900 Walkman phones with hardware accelerated 3D graphics were up for grabs as prizes.

All the answers were numeric and hidden within the Sony Ericsson Developer World web section on Mobile Java 3D. When the five answers were added together, the total answer to submit was 959.

Did you get it correct?

Check out the answers below:

 
1. What is the Java Specification Request number for the Mobile 3D Graphics API? 
184
Answer found here>>

2. In Redikod's 3D tutorial on working with heightmaps to create terrain and making surfaces smooth, on a greyscale image where black is 0, what is the number of pixels that make white? 
255
Answer found here>>

3. In codeline number 13 of the Mascot Capsule v3 Smoke effects tip, what is the final number of sprites used in the code sample? 
10
Answer found here>>

4. Mascot Capsule Engine Version 3 supports polygon transparency, what three percentage levels? The sum of all three is the answer to this question. 
150
Answer found here>>

5. When using the Mascot Capsule v3 API, rotation should be made within 2880 degrees. In Mascot Capsule the value of 4096 is equal to how many degrees? 
360
Answer found here>>

Total answer = 959

Competition entrants were also asked to describe the opportunities and benefits of Mobile Java 3D to developers in maximum 100 words. The 10 best motivations from entrants with the correct numeric answer have now been selected and the 10 lucky winners of a W900 Walkman phone with hardware accelerated 3D graphics have been informed.

 

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