Java 3D - a new opportunity in mobile gaming
Java 3D has the power to turn a good game into an outstanding mobile gaming experience. And once a consumer's had a taste of what it's all about, there's no turning back. It's all happening right now, so get moving and use the momentum.
We bring mobile 3D gaming to the masses. And we bring you a mass market
No one is more committed to mobile Java 3D than Sony Ericsson and we already have an unparalleled line of Java 3D phones on the market. From high-end, full-feature models for heavy users to entry-level, mass-market phones that will make the uptake of mobile Java 3D gaming really take off.

Technical specs for these phones you'll find here>> Now's the time to get moving
Java Mobile 3D Graphics (JSR 184) is fast becoming the standard API for the generation and presentation of 3D content on mobile platforms. Sony Ericsson has chosen to implement also HI Corporation's Mascot Capsule Micro3D Engine version 3 on all its 3D-enabled phones as a migration path for 3D applications until Java Mobile 3D-enabled devices become widely available and the standard implementation of JSR 184 has matured. You can choose either of these two API sets and get started with mobile 3D game development to benefit from an emerging mass-market already today.
It's easier than you might think, and it's well worth your while. And whether you'll start developing with JSR 184 or the Mascot Capsule v3 API, we've got the technical resources and support you need, and phones on the market.
The Mascot Capsule v3 implementation consists of a 3D rendering engine and a Java extension that exposes its proprietary API. To add 3D graphics to a J2ME application, you simply make calls to the Mascot Capsule v3 methods. No special linking or processing is required when you build the application's JAR file. The engine implements all 3D operations with 32-bit integer arithmetic to achieve maximum execution speed.
JSR 184 was designed to support 3D graphics on portable devices with their inherent limitations in terms of memory size, memory bandwidth and processing power. Specifically, JSR 184 extends the capabilities of the Java 2 Micro Edition (J2ME), a version of the Java platform tailored for portable devices. JSR 184 specifies object-oriented interfaces that enable developers to assemble 3D models, place these objects in a world, and render a view of this world. It follows typical 3D conventions and require that you specify floating-point values for coordinates, transforms and 3D information. JSR 184 is capable of displaying 3D scenes and animations in real-time.
The 3D content is created by 3D authoring programs on a PC and special plug-ins are used to export it to the proper file format. This allows 3D content to be created on a more powerful platform and then be imported and displayed on the mobile phone.
This is your starting point for mobile Java 3D development
Through Sony Ericsson Developer World you'll get fast and free access to lots of resources that'll help you get up to speed in your development of mobile Java 3D games. From great tools and responsive tech support to exciting go-to-market opportunities for high-quality 3D games. You'll also get access to as our moderated Java 3D forum, where you can benefit from the experience and knowledge of your peers, as well as source code examples.
We're looking for new, creative and skilled 3D developers to become key development partners of Sony Ericsson. So get started now. We don't only help you make the games, but we can help you play to win.
Start by using the following sources:
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